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Usability Engineering

Usability engineering is like designing a cookie jar for someone who's not quite awake yet and wants a biscuit with their morning tea. You want to make sure the jar lid is easy to open, the cookies are easy to reach, and the jar doesn't accidentally spill cookies all over . It's all about making things so simple and easy to use that even a half-asleep person can enjoy their tea and biscuits without any challenge

Must know terminologies :

  1. Usability: Refers to the ease of use and learnability of a product or system.
  2. User experience (UX): Refers to the overall experience a user has while interacting with a product or system, including usability, accessibility, and emotional factors.
  3. User interface (UI): Refers to the visual and interactive elements of a product or system that a user interacts with.
  4. Human-computer interaction (HCI): Refers to the study of how people interact with technology and how technology can be designed to better support human needs.
  5. User-centered design (UCD): Refers to an approach to design that focuses on understanding the needs and behaviors of users in order to create effective and usable products or systems.
  6. Heuristic evaluation: A method of evaluating a product or system based on a set of design principles (heuristics) to identify usability issues.
  7. Usability testing: A method of evaluating a product or system by observing users as they perform tasks, and measuring their performance and satisfaction.
  8. User persona: A fictional representation of a typical user, used to guide the design process and ensure that user needs are met.
  9. Information architecture: Refers to the organization and structure of information in a product or system to make it easy to find and use.
  10. Accessibility: Refers to the design of products or systems to make them usable by people with disabilities, such as visual or hearing impairments.

These are some basics , but still many more to come